Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference
all projects are free to try and Please send me feedback..
- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only
Using:
collision detection, widgets, material parameters, timeline component, blueprint functions
A popular distributor known for extremely high compression. They take the "FLT" files and shrink them significantly to make the download smaller.
Mortal Kombat Komplete Edition: The Ultimate FitGirl Repack Breakdown mortalkombatkompleteeditionflt fitgirl repack exclusive
: Includes the base game plus all previously released Downloadable Content (DLC) such as: A popular distributor known for extremely high compression
, you’ll want a layout that captures the attention of the gaming community while highlighting the technical benefits of a repack. Here are a few options tailored for different platforms: Option 1: The "Gamer Pro" Post (Best for Forums or Discord) Here are a few options tailored for different
The term "Exclusive" in this context is often a marketing flourish common in the piracy world. While the FLT crack was available to anyone in the scene, FitGirl’s specific compression build was hosted on her exclusive platforms, driving traffic to her site and establishing a brand loyalty. It highlights the shift in the piracy ecosystem from the anonymity of the "Scene" to the brand-building of "P2P" (Peer-to-Peer) personalities.
- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint
Using:
C++ : TFieldIterator
Blueprint: TextRender, SpotLight
- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only
Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change
- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only
Using:
RandomPointInBoundingBox, SpawnActor, Collision detection
- Communication with GameMode for data flow control between independent stage objects
- Blueprint only
Using:
Widget, Font Material, GameMode, Collision detection
- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only
Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection
- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only
Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling