the game does not have an official multiplayer or co-op mode
Beyond mechanics, multiplayer spawns narratives. There are tales of reckless industrialists who privatize ore supplies, of supply-chain saviors who keep a city alive through winter, of diplomatic breakdowns when a steelworks is promised to two ministries. The game doesn’t script these stories — they arise from emergent interactions. That makes every server unique: a brutalist metropolis run with military efficiency, a loosely federated set of communes, or a chaotic free-for-all where trains are art installations.
For a true "co-op" feel, players act as a governing committee over a single session.
Ideally, a multiplayer Workers & Resources wouldn't just be two people building in the same sandbox; it would be a perfect thematic mirror of the Soviet planned economy.
: Compete to see who can reach self-sufficiency or a specific population goal first. 4. Collaborative Modding and Map Sharing