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Use Houdini if you are a TD. Use pulldownit maya if you are an animator or generalist who needs results by Friday.
Simulating 5,000 individual fragments is heavy. PDI allows you to simulate with (simple bounding boxes) and then cache the motion. Once cached, you swap the proxies for the actual high-resolution fractured chunks. This keeps your viewport snappy. pulldownit maya
: Efficiently breaks down any brittle material—from simple geometric shapes to complex architectural facades—using Voronoi-based or custom shattering patterns. Rigid Body Dynamics Use Houdini if you are a TD
Chunk clustering. Instead of 500 individual flying bricks, PDI groups them into "clumps" that behave as single objects until impact, then break apart. This saves massive RAM and looks physically accurate. PDI allows you to simulate with (simple bounding
: Advanced fracturing based on vertex color maps for precise control over where a model breaks.