Rfactor-rally-tracks [exclusive]
Unlike dedicated rally titles (e.g., Richard Burns Rally ), rFactor requires specific modifications to the core engine to accurately simulate the unpredictability of rally stages. This paper examines how modders have utilized the rFactor architecture to replicate the World Rally Championship (WRC) and classic rally environments.
While the engine was built for lap-based circuits, the community developed "Timed Point-to-Point" tracks, essential for the traditional special stage format of rallying. The Art of Track Design Rfactor-rally-tracks
Since rally content isn't official, you'll need to look at community repositories: Steam Workshop (rFactor 2) Unlike dedicated rally titles (e