private IEnumerator CoverCheckRoutine()
NPC Host (cheerful): "Today we'll finalize the nutrient-sharing ordinance—any thoughts?"
else
float distanceToPlayer = Vector3.Distance(transform.position, player.position);
private void ChaseBehavior()
if (animator != null) animator.SetTrigger("Hurt");
Have you tried using gameplay-altering scripts in your favorite VR games? Let us know your experience in the comments below! opposer vr script
// Define transitions Transition idle -> open on Event(Trigger); Transition open -> idle on Event(Release);