Shogun Showdown ~upd~ Jun 2026

You move on a 2D horizontal plane. Each turn, you can move, turn around, or prepare an "Attack Tile" from your hand.

However, because your own attack tiles also have timers, you must think three or four moves ahead. Do you use the "Quick Slash" (timer 1) to kill the grunt now, or do you set up the "Lancer" (timer 4) to pierce through three enemies lined up perfectly? This simultaneous execution of plans—where your delayed attack lands on the same turn the enemy charges—creates a euphoric "tick" of catharsis. Shogun Showdown

Are you bleeding out on the second island (The Bamboo Forest)? Here are five tactical doctrines to change your game. You move on a 2D horizontal plane