The PDF details rules for "Living Walls." Unlike standard walls, the Halls of the Ancients regenerate. Any wall destroyed in a previous round has a chance to grow back at the start of the next round. Furthermore, the "Phase-Shift" rule causes corridors to connect to different rooms every time a Fighter activates, forcing players to rely on "Spoor-bots" or Thread-lines to navigate.
Provides the definitive rules for fielding an Ironhead Squat Prospectors gang. necromunda+halls+of+the+ancientspdf+full