Set FRAME_BUF_8 to the physical address.
Thus, describes a scenario: A register (holding a pointer to an 8-bit framebuffer) was causing crashes or corruption. That issue was patched ("fixed"), but the patched code is still so frequently executed that it shows up as a red-hot line in CPU profiling. bink register frame buffer8 fixed hot
This typically indicates a "hot-fix" or a "fixed" memory address that the decoder must use to maintain high-performance synchronization, often seen in optimized builds for consoles or legacy PC games. Troubleshooting & Fixes Set FRAME_BUF_8 to the physical address
The phrase refers to a technical procedure or "hot patch" used within the Bink Video SDK (Software Development Kit) to address specific memory or performance issues during the registration of frame buffers . What is Bink Register Frame Buffer8? This typically indicates a "hot-fix" or a "fixed"
In the context of the RAD Game Tools API, this specific "piece" indicates a low-level memory or synchronization state for the Bink video player:
// Shader does the 8-bit->32-bit conversion at render time, removing CPU hot path uniform sampler2D paletteTex; // 256x1 texture uniform sampler2D bink8BitData;
In this context, "register" is ambiguous:
Set FRAME_BUF_8 to the physical address.
Thus, describes a scenario: A register (holding a pointer to an 8-bit framebuffer) was causing crashes or corruption. That issue was patched ("fixed"), but the patched code is still so frequently executed that it shows up as a red-hot line in CPU profiling.
This typically indicates a "hot-fix" or a "fixed" memory address that the decoder must use to maintain high-performance synchronization, often seen in optimized builds for consoles or legacy PC games. Troubleshooting & Fixes
The phrase refers to a technical procedure or "hot patch" used within the Bink Video SDK (Software Development Kit) to address specific memory or performance issues during the registration of frame buffers . What is Bink Register Frame Buffer8?
In the context of the RAD Game Tools API, this specific "piece" indicates a low-level memory or synchronization state for the Bink video player:
// Shader does the 8-bit->32-bit conversion at render time, removing CPU hot path uniform sampler2D paletteTex; // 256x1 texture uniform sampler2D bink8BitData;
In this context, "register" is ambiguous: