For Gen Z, gaming has become a primary social activity. Over 40% of younger audiences report socializing more within video games than in person, often using platforms like Discord. 3. Consumption Habits: The Attention Economy

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For Gen Z, gaming has become a primary social activity. Over 40% of younger audiences report socializing more within video games than in person, often using platforms like Discord. 3. Consumption Habits: The Attention Economy

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