Porting WWE 2K14 to PC would have required a near-total rewrite of the core engine. The audio system, the save data encryption, the controller input lag compensation—all of it was hardwired for 2005-era console hardware. By contrast, WWE 2K15 was built from the ground up on a new, scalable engine (initially for PS4/Xbox One), which made its PC port difficult, but possible.
| Feature | WWE 2K14 (PS3/360) | WWE 2K24 (PC) | | :--- | :--- | :--- | | | Yes (Deep, branching narratives) | No (Removed after 2K17) | | Create a Finisher | Yes (Full animation blending) | No (Removed) | | Special Guest Referee | Yes (Fully featured) | Yes (Returned in 2K24, but still buggy) | | Backstage Brawl | Yes (Unlimited roaming, dozens of weapons) | Limited (Corridor-based) | | Physics | Arcade-simulation hybrid (Fast, snappy) | Slow, animation-based ("Realistic") | | PC Performance | N/A (Emulation only, 50-60 FPS) | Native 4K / 144hz perfect | wwe 2k14 pc port