THERE ARE NO ITEMS
| Device | Typical Platform | Example Format | Notes | |--------|----------------|----------------|-------| | | GameCube, GBA, DS | M-S0FV-6ZKUC | Encrypted, requires master code. | | GameShark (GS) | PS1, PS2, N64 | F0100208 0000000E | Master code often starts with F. | | Code Breaker (CB) | PS2, Xbox | 201A2B3C 0000270F | Raw-like but encrypted; CB v7+ common. | | Raw/EMU | Emulators (all) | 0x12345678 0x00000063 | Direct RAM write. Works in PCSX2, Dolphin, etc. | | ROM Patch | NES, SNES, GB | .ips or .bps file | Permanent modification to ROM file. |
The platform maintains a strict ethical boundary regarding the types of "hacking" it supports: GameHacking.org
At its core, GameHacking.org is a library of "codes"—hexadecimal strings that alter the memory addresses of a running video game. In the retro gaming scene, these were often called "Pokes," a term derived from the BASIC programming command POKE . A code might tell a Super Nintendo game that the player’s health bar is located at memory address $7E0DBF and that the value should always be 99 . | Device | Typical Platform | Example Format