Lossless Scaling V3.1.0.0

Only on Steam. Do not download cracked versions; they are often malware-ridden and lack the critical v3.1.0.0 optimizations.

| Feature | LS v3.1.0.0 | NVIDIA DLSS 3 FG | AMD FSR 3 FG | | :--- | :--- | :--- | :--- | | | Any (DX11/12/Vulkan) | RTX 40 Series only | RX 6000/7000 + Nvidia 30/40 | | Game Support | All games (100%) | 50+ titles | 30+ titles | | UI Stability | Good (improved) | Perfect | Good | | Latency | Moderate (but improved) | Low (Reflex) | Moderate | | Cost | $8 one-time | Free (with GPU) | Free | | Multiplier | x2, x3, x4 | x2 only | x2 only | Lossless Scaling v3.1.0.0

Elias played for six hours straight. His GPU was at 98% usage, sweating, but the fans were quiet. Because LSFG 3.1 didn't beat the blacksmith into working faster. It taught the monitor to wait just a hair longer between real frames, filling the silence with synthetic light. Only on Steam

A critical, often overlooked feature in this version is the built-in FPS limiter. For Frame Generation to work correctly, the source framerate must be consistent. The limiter in v3.1.0.0 allows users to cap their game's engine output (e.g., at 60 FPS) so that the LSFG 2.0 or 3.0 mode can reliably generate the frames to hit 120 FPS. This prevents the erratic scaling that occurs when the base framerate fluctuates wildly. His GPU was at 98% usage, sweating, but the fans were quiet