Some performance reviews from sites like TechPowerUp and user benchmarks on Reddit noted a slight increase in RAM usage (approx. 1.5 GB), though frame pacing and overall stability were reported as more consistent.
Version 1.1.2 focuses heavily on stability and "under the hood" improvements that were missing at launch: VRAM Management: The Last Of Us Part I Update V1 1 2-RUNE
Prior to this update, players experienced crashes triggered by specific in-game events or rapid transitions between areas (fast traveling). The update introduced stability fixes that reduced the frequency of "fatal errors," making the game viable for long gameplay sessions without constant save-scumming. Some performance reviews from sites like TechPowerUp and
(If you’d like, I can expand this into a full-length blog post with quotes, screenshots, and a changelog format.) The update introduced stability fixes that reduced the
Prior to v1.1.2, The Last of Us forced players to wait 20–40 minutes for shaders to build at first launch. This update introduces . You can now enter the main menu and tweak settings while shaders compile in the background.
This version further tunes the experience for handheld players, focusing on UI readability and battery efficiency [2]. The RUNE Release For the digital preservation and enthusiast community, the
on PC. This patch targets fine-tuning the experience with technical fixes and improved stability. Update Highlights Visual Enhancements: